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Old Sep. 7th, '15, 12:53 pm   #21
MGM
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Yeah, 12 min just prolongs the agony of getting your ass kicked.
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Old Sep. 7th, '15, 1:45 pm   #22
DrugMonkeyRX
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Quote:
Originally Posted by Jcon77 View Post
I agree. Maybe around 9 is the sweet spot?
Ya 8-9 was what i was using and it seemed fine to me.

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Originally Posted by MGM View Post
Yeah, 12 min just prolongs the agony of getting your ass kicked.
Tell me about mike Poor Fitzpatrick is a lock for 4 picks before half time...hahahah
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Old Sep. 7th, '15, 8:54 pm   #23
BleedBlueBlood
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Ok, let's go down to 10 min then.

Just know that losing 8 mins, stats won't be as realistic as gameplay attempts are reduced.



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Old Sep. 7th, '15, 10:29 pm   #24
BleedBlueBlood
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I also bumped up human run blocking a bit as well as a few penalty changes.

Last edited by BleedBlueBlood; Sep. 7th, '15 at 10:35 pm.



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Old Sep. 7th, '15, 10:36 pm   #25
ExArmySgt
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Quote:
Originally Posted by BleedBlueBlood View Post
I also bumped up human run blocking a bit
I noticed you're winning at least now when before you were being held scoreless or under 10 points.
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Old Sep. 7th, '15, 10:38 pm   #26
BleedBlueBlood
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My offense has always sucked...every year. I'm only competitive because of my defense..lol



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Old Sep. 8th, '15, 9:28 pm   #27
BleedBlueBlood
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Trying out a few changes for tonight. Dropped fatigue to 55 from 60. Made a few changes to penalties again. Looking for the right mix of calls.



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Old Sep. 9th, '15, 9:59 am   #28
XBoxJon
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Quote:
Originally Posted by BleedBlueBlood View Post
That sucks about the CF patch. I guess we're in a holding pattern until it is released.
Patch came out this morning:

https://www.easports.com/madden-nfl/...=1441807508363
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Old Sep. 9th, '15, 10:27 am   #29
BleedBlueBlood
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Woohoo!



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Old Sep. 9th, '15, 10:40 am   #30
ExArmySgt
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Rumor has it that the rosters will be updated tomorrow so I would suggest waiting at least then before creating the franchise so we have the most current and up to date roster once it's launched.
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